Programming Adobe Flash ActionScript 3 Training Course Advanced Peterborough
In this course we will explore best practices when developing rich Flash applications, review important concepts such as syntax, object oriented programming, animating with ActionScript, and controlling objects using the keyboard. We will also take a detailed look at several classes in the ActionScript 3 class library. Each of these classes will allow us to quickly add rich and robust functionality to our Flash applications. Once you complete the class you’ll have a strong understanding of ActionScript 3 and develop a Flash version of the popular game Asteroids
Programming Adobe Flash ActionScript 3 Training Course (Advanced) Outline - Peterborough
ActionScript 3 Fundamentals
- Getting Started with Coding
- ActionScript Basics
- Declaring and Using Variables
- Operators and Expressions
- Converting Data Types and Operators
- Using Functions
- Using Functions and Methods
- Instantiating Variables
Manipulating Symbols with ActionScript
- Introducing Symbols
- Using a MovieClip and Button's Properties
- Working with MovieClip Methods
- Using Methods within a MovieClip
- Working with TextFields
- Using TextField Properties
- Dynamically Adding Symbols to the Stage
- Adding Symbols to the Stage at Run-Time
- Loading Content Dynamically Into a MovieClip
- Loading External Images
- Making a Space Rock
Object Oriented Programming
- Unit Objectives and Topics
- Introducing Object Oriented Programming
- Creating a Custom Class
- Declaring Class Properties
- Adding Properties to a Class
- Declaring Methods
- Adding Methods to a Class
- Creating Visual Classes Through Inheritance
- Creating a Visual Class
- Making the Stage a Class
- Making the Stage a Class and Dynamically Adding Instances
- Create an Asteroid and Collectable Class
ActionScript 3 Events
- ActionScript Events
- Handling Events
- ActionScript Event Types
- Using the MouseEvent
- Using the Keyboard and Enter Frame Events
- Dispatching A Custom Event
- Dispatching A Custom Crash Event
- Working with Timers
- Display the TimerEvent and the EnterFrame Event
Loops and Conditional Logic
- Types of Conditional Statements
- Controlling the SpaceShip
- Determine When Objects Overlap or Hit
- Determine when the SpaceShip Crashes
- Types of Loops
- Adding Asteroids to the Screen
- Keeping Your Asteroids and Collectables on the Stage and collecting items
Exploring the ActionScript Class Library
- The ActionScript Class Library
- The ActionScript Class Library
- Using the Sound Class
- Adding Sound Effects to the SpaceShip
- Programmatically Formatting Text
- Formatting the Player Score TextField
- Getting a Date with ActionScript
- Determine your Current Age
- Arrays
- Static Methods and Properties
- Use Cos and Sin to maneuver the Space Ship and Create Random Asteroids
- Adding Sound and Random Speed and Locations to the Collectable Class
XML with E4X
- What is XML
- Creating a High Score List
- Using the E4X Operators
- Using E4X Operators
- Accessing External XML Documents
- Loading External XML Files and Filtering Books
- Displaying High Scores with e4x
Animating with ActionScript
- Using the Enter Frame Event
- Copy and Paste Tweens
- Using the Tween Class
- Tweening the Warp Animation
- Using the Enter Frame Event
- Copy and Paste Tweens
- Using the Tween Class
- Tweening the Warp Animation
Course Duration: 3 Days
PeterboroughStuart House - East Wing This business centre is a strategically located headquarters office building in central Peterborough, in the heart of the business district. It is within walking distance of the bus and railway stations and close to all shopping facilities, including Marks & Spencer and the Queensgate Shopping Centre where tenants include John Lewis, Waitrose and Boots. It is within a quater mile of junction 5 of the Peterborough Ring Road. Convenient for your Advanced Programming Adobe Flash ActionScript 3 Training Course. Alternatively if you live in and around Peterborough and wish to have your training on-site the we can provide all the equipment, included laptops & projector, required. All we ask is that you provide a little space for the trainer to set up. |
|
Maybe you would prefer your training at an alternative venue.
|
To see more details as to our Training Venues click one of the links below: Cambridge | Birmingham | Milton Keynes | Norwich | Peterborough Luton | Ipswich | Brentwood | Northampton | Leicester |
| info@computertutoring.co.uk - 01223 691199 -
|
Sitemap - Privacy Policy - © Copyright 2012 |

