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Adobe ActionScript Flash Training Course Intermediate Heathrow

Heathrow Intermediate Adobe ActionScript Flash Course Overview

Adobe ActionScript Flash Training Course Intermediate training Heathrow

Situated near one of the world’s busiest airports, Heathrow connects travelers to a global network of destinations.

London - (Heathrow)
450 Bath Road
Longford
Heathrow
London, UB7 0EB

In your busy life the convenience of a Adobe ActionScript Flash Training Course Intermediate training course near Heathrow airport could be the ideal solution.

The Adobe ActionScript Flash Training Course Intermediate course in the 3 storey Heathrow Airport training centre is five minutes from Heathrow's Terminal 5. Set in secluded grounds, the building has an impressive high-ceilinged reception and there are views of the planes taking off and landing from some offices. Close by car from Terminal 5, there is also easy access to the London Underground, Heathrow Express and the M25 and M4 motorways. It is a short drive to cafes, restaurants, bars and shopping in West Drayton.

If a Intermediate ActionScript training course isn't what you need. Then please take the time to look at other computer training courses in Heathrow.


Course Duration: 3 Day

Complete Course Outline

Introducing Adobe Flash ActionScript

  • Unit Objectives and Topics
  • About the Course
  • About the Author
  • Installation Instructions
  • Course Overview and Objectives
  • Prerequisites
  • Course Format
  • Why Flash
  • Reviewing the Finished Application

ActionScript 3 Fundamentals in Flash

  • Unit Objectives and Topics
  • Getting Started with Coding
  • ActionScript Basics
  • Declaring and Using Variables
  • Operators and Expressions
  • Converting Data Types and Operators
  • Using Functions
  • Using Functions and Methods
  • Instantiating Variables

Manipulating Symbols with ActionScript

  • Unit Objectives and Topics
  • Introducing Symbols
  • Using a MovieClip and Button's Properties
  • Working with MovieClip Methods
  • Using Methods within a MovieClip
  • Working with TextFields
  • Using TextField Properties
  • Dynamically Adding Symbols to the Stage
  • Adding Symbols to the Stage at Run-Time
  • Loading Content Dynamically Into a MovieClip
  • Walkthrough 3-5: Loading External Images
  • Making a Space Rock

Object Oriented Programming in ActionScript

  • Unit Objectives and Topics
  • Introducing Object Oriented Programming
  • Creating a Custom Class
  • Declaring Class Properties
  • Adding Properties to a Class
  • Declaring Methods
  • Adding Methods to a Class
  • Creating Visual Classes Through Inheritance
  • Creating a Visual Class
  • Making the Stage a Class
  • Making the Stage a Class and Dynamically
  • Adding Instances
  • Create an Asteroid and Collectable Class

ActionScript 3 Events

  • Unit Objectives and Topics
  • ActionScript Events
  • Handling Events
  • ActionScript Event Types
  • Using the MouseEvent
  • Using the Keyboard and Enter Frame Events
  • Dispatching A Custom Event
  • Dispatching A Custom Crash Event
  • Working with Timers
  • Display the TimerEvent and the EnterFrame Event

Loops and Conditional Logic in ActionScript

  • Unit Objectives and Topics
  • Types of Conditional Statements
  • Controlling the SpaceShip
  • Determine When Objects Overlap or Hit
  • Determine when the SpaceShip Crashes
  • Types of Loops
  • Adding Asteroids to the Screen
  • Keeping Your Asteroids and Collectables on the Stage and collecting items

Exploring the ActionScript Class Library

  • Unit Objectives and Topics
  • The ActionScript Class Library
  • The ActionScript Class Library
  • Using the Sound Class
  • Adding Sound Effects to the SpaceShip
  • Programmatically Formatting Text
  • Formatting the Player Score TextField
  • Getting a Date with ActionScript
  • Determine your Current Age
  • Arrays
  • Static Methods and Properties
  • Use Cos and Sin to maneuver the Space Ship and Create Random Asteroids
  • Adding Sound and Random Speed and Locations to the Collectable Class

XML with E4X in ActionScript

  • Unit Objectives and Topics
  • What is XML
  • Creating a High Score List
  • Using the E4X Operators
  • Using E4X Operators
  • Accessing External XML Documents
  • Loading External XML Files and Filtering Books
  • Displaying High Scores with e4x

Animating with ActionScript

  • Unit Objectives and Topics
  • Using the Enter Frame Event
  • Copy and Paste Tweens
  • Using the Tween Class
  • Tweening the Warp Animation

Seeing as Flash is no longer used we no longer train it. We had a good run but things move on. So we say Goodbye to Flash

However, may we suggest you look at our Adobe Animate Course. Adobe Animate has superseded Flash.