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Adobe ActionScript Flash Training Course Intermediate Leicester

Leicester Intermediate Adobe ActionScript Flash Course Overview

Intermediate Adobe ActionScript Flash Training Course training course Leicester

Leicester boasts a multicultural atmosphere and is famous for its association with King Richard III.

1st Floor, Gateway House
Grove Business Park
Enderby
Leicester
LE19 1SY
United Kingdom

The centre at Grove Park is conveniently located immediately off the junction with the M1 and M69 Motorways. The central location provides an ideal base for not just Leicester companies but also national businesses looking for an accessible UK base. Leicester City Centre is a 10 minute drive and the motorways are less than 5 minutes away. A great venue for your Intermediate Adobe ActionScript Flash Training Course.

Alternatively if you live in and around Leicester and wish to have your training on-site the we can provide all the equipment, included laptops and projector, required. All we ask is that you provide a little space for the trainer to set up.

There are many other computer training courses in Leicester. Please take the time to look through them.

Course Duration: 3 Day

Complete Course Outline

Introducing Adobe Flash ActionScript

  • Unit Objectives and Topics
  • About the Course
  • About the Author
  • Installation Instructions
  • Course Overview and Objectives
  • Prerequisites
  • Course Format
  • Why Flash
  • Reviewing the Finished Application

ActionScript 3 Fundamentals in Flash

  • Unit Objectives and Topics
  • Getting Started with Coding
  • ActionScript Basics
  • Declaring and Using Variables
  • Operators and Expressions
  • Converting Data Types and Operators
  • Using Functions
  • Using Functions and Methods
  • Instantiating Variables

Manipulating Symbols with ActionScript

  • Unit Objectives and Topics
  • Introducing Symbols
  • Using a MovieClip and Button's Properties
  • Working with MovieClip Methods
  • Using Methods within a MovieClip
  • Working with TextFields
  • Using TextField Properties
  • Dynamically Adding Symbols to the Stage
  • Adding Symbols to the Stage at Run-Time
  • Loading Content Dynamically Into a MovieClip
  • Walkthrough 3-5: Loading External Images
  • Making a Space Rock

Object Oriented Programming in ActionScript

  • Unit Objectives and Topics
  • Introducing Object Oriented Programming
  • Creating a Custom Class
  • Declaring Class Properties
  • Adding Properties to a Class
  • Declaring Methods
  • Adding Methods to a Class
  • Creating Visual Classes Through Inheritance
  • Creating a Visual Class
  • Making the Stage a Class
  • Making the Stage a Class and Dynamically
  • Adding Instances
  • Create an Asteroid and Collectable Class

ActionScript 3 Events

  • Unit Objectives and Topics
  • ActionScript Events
  • Handling Events
  • ActionScript Event Types
  • Using the MouseEvent
  • Using the Keyboard and Enter Frame Events
  • Dispatching A Custom Event
  • Dispatching A Custom Crash Event
  • Working with Timers
  • Display the TimerEvent and the EnterFrame Event

Loops and Conditional Logic in ActionScript

  • Unit Objectives and Topics
  • Types of Conditional Statements
  • Controlling the SpaceShip
  • Determine When Objects Overlap or Hit
  • Determine when the SpaceShip Crashes
  • Types of Loops
  • Adding Asteroids to the Screen
  • Keeping Your Asteroids and Collectables on the Stage and collecting items

Exploring the ActionScript Class Library

  • Unit Objectives and Topics
  • The ActionScript Class Library
  • The ActionScript Class Library
  • Using the Sound Class
  • Adding Sound Effects to the SpaceShip
  • Programmatically Formatting Text
  • Formatting the Player Score TextField
  • Getting a Date with ActionScript
  • Determine your Current Age
  • Arrays
  • Static Methods and Properties
  • Use Cos and Sin to maneuver the Space Ship and Create Random Asteroids
  • Adding Sound and Random Speed and Locations to the Collectable Class

XML with E4X in ActionScript

  • Unit Objectives and Topics
  • What is XML
  • Creating a High Score List
  • Using the E4X Operators
  • Using E4X Operators
  • Accessing External XML Documents
  • Loading External XML Files and Filtering Books
  • Displaying High Scores with e4x

Animating with ActionScript

  • Unit Objectives and Topics
  • Using the Enter Frame Event
  • Copy and Paste Tweens
  • Using the Tween Class
  • Tweening the Warp Animation

Seeing as Flash is no longer used we no longer train it. We had a good run but things move on. So we say Goodbye to Flash

However, may we suggest you look at our Adobe Animate Course. Adobe Animate has superseded Flash.