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Programming ActionScript Training Course Intermediate Luton

Luton Intermediate Programming ActionScript Course Overview

Intermediate Programming ActionScript Training Course training course Luton

Computer Tutoring has been training companies in and around Luton for a little while now. Admiral Group, Thomson, Easyjet, Europa Components, GKN Aerospace and more.

We can come to you with all the equipment necessary to conduct the training course at your premises.

Using offices in Capability green makes it possible for you to get out of the office and learn free from distractions.

960 Capability Green
Luton
LU1 3PE
United Kingdom

Luton Capability Green is ideally situated at the end of a boulevard on the Capability Business Park. Located approximately 30 miles from central London, the Centre offers easy access to the M1 motorway and London Luton Airport. An ideal spot for your Intermediate Programming ActionScript Training Course.

Alternatively if you live in and around Luton and wish to have your training on-site the we can provide all the equipment, included laptops and projector, required. All we ask is that you provide a little space for the trainer to set up.

Luton is known for its diverse community and vibrant annual carnival.


Course Duration: 4 Day

Course Prerequisites for your training in Luton

A good understand of Flash is required before this course. That would include using the timeline, basic actions, movie clips.

Complete Course Outline

Introduction to ActionScript 2.0

  • What is ActionScript?
  • Using the Actions Panel
  • Creating Variables
  • Code Placement
  • Understanding Objects, Classes, and Scope

Functions

  • Creating Function
  • Adding Parameters to Functions
  • Using Local Variables and Creating Functions that Return Results

Conditional Logic

  • Controlling a Script's Flow
  • Reacting to Multiple Conditions
  • Reacting to User Interaction
  • Detecting the Edge of the Stage

Arrays and Loops

  • Why Loops are Useful
  • Types of Loops
  • Loop Exceptions
  • Creating a Search Application
  • Writing and Understanding Loop Conditions
  • Nested Loops

Built in Classes

  • What Classes are and why they're useful
  • Using the Colour Class
  • Working with String and Selection Classes

Custom Classes

  • Understanding Classes, Top Level Classes, and instances
  • Creating a Class
  • Understanding the Classpath
  • Using Packages and Importing Classes
  • Using Getters and Setters
  • Defining Members
  • Understanding Inheritance
  • Updating and Inheritance-Based Project

Events, Listeners, and Callbacks

  • What Events Do
  • Types of Events in Flash
  • Event Handlers
  • Creating a Project Using Event Handlers
  • Listeners
  • Creating a Project Using Listeners

Dynamically Creating Assets

  • Attaching Movie Clips
  • Adding Empty Movie Clips
  • Drawing Programmatically
  • Working with Movie Clips as Buttons
  • Adding Text Fields Programmatically
  • Formatting Text

Bitmap Features

  • Using Bitmap Surface Caching
  • Applying Filters
  • Applying Blend Modes Programmatically
  • Introducing the Bitmap API

UI Components

  • Components: A Scripting Primer
  • Configuring Component Properties
  • Triggering Scripts
  • Using Component Methods
  • Using the FocusManager Component
  • Customising UI Components with ActionScript

Advanced Object-Oriented Design

  • Correcting Scope Errors with Delegate
  • Understanding Encapsulation
  • Applying Composition
  • Using Composition and Inheritance together
  • Dispatching Events

Date Validation

  • The Logic behind validating data
  • Using Validation Routines
  • Handling Errors
  • Validating Strings
  • Validating Sequences
  • Validating Against a List of Choices
  • Validating Numbers
  • Processing Validated Data

External Data Connections

  • Understanding Data Sources and Data Formats
  • Get Vs. Post
  • Using the LoadVars Class
  • Policy Files
  • Using Shared Objects
  • Using the WebServiceConnnector Component

XML and Flash

  • XML Basics
  • Using the XML Class
  • Using Socket Servers

External Interface

  • Getting Started with ExternalInterface
  • Configuring HTML for Basic ExternalInterface Calls
  • Calling JavaScript Functions from the ActionScript
  • Using JavaScript Functionality from Flash
  • Calling ActionScript Functions from JavaScript
  • Building a Quiz Application

Sound and Video

  • Controlling Sound with ActionScript
  • Creating a Sound Instance
  • Dragging a Movie Clip Instance within a Boundary
  • Controlling Volume
  • Controlling Panning
  • Attaching Sounds and Controlling Sound Playback
  • Loading and Controlling External Video

Printing and Context Menus

  • Flash Printing Vs.Browser Printing
  • Using the PrintJob Class
  • Creating Custom Context Menus

Maximum-Strength SWF Files

  • Understanding fscommand()
  • Using Zinc
  • Using FlashVars

Seeing as Flash is no longer used we no longer train it. We had a good run but things move on. So we say Goodbye to Flash

However, may we suggest you look at our Adobe Animate Course. Adobe Animate has superseded Flash.