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Programming ActionScript Training Course Intermediate Milton Keynes

Milton Keynes Intermediate Programming ActionScript Course Overview

Programming ActionScript Training Course Intermediate training office in Milton Keynes

Modern and innovative, Milton Keynes is celebrated for its green spaces and unique grid system.

More and more business are moving to Milton Keynes and we have had the privilege of being involved in training them. BP, Network Rail and Marshal Amps are 3 of the many clients that have taken advantage of our flexible training courses.

We can come to you to deliver your Intermediate Programming ActionScript Training Course. We can provide all the equipment needed including software ready laptops and a projector if you need it.

Or if you want to get away from all of those phone calls and emails you could come to offices that we use at Atterbury Lakes just of junction 14 of the M1

Fairbourne Drive
Atterbury
Milton Keynes
MK10 9RG
UNITED KINGDOM

Located in a new business park in parkland setting Atterbury Lakes is situated just off Junction 14 on the M1, and is an ideal central UK location with excellent access to the rest of the UK motorway network. The West Coast main line from London Euston runs through Milton Keynes; approximately 100 trains a day run between Milton Keynes and Euston (40 minutes) and there is a direct service to Gatwick Airport. The centre is highly visible from Childs Way, which is the primary route into Milton Keynes. Just right for your Intermediate Programming ActionScript Training Course.

We also conduct many other computer training courses in Milton Keynes. So please see if we have what you need.


Course Duration: 4 Day

Course Prerequisites for your training in Milton Keynes

A good understand of Flash is required before this course. That would include using the timeline, basic actions, movie clips.

Complete Course Outline

Introduction to ActionScript 2.0

  • What is ActionScript?
  • Using the Actions Panel
  • Creating Variables
  • Code Placement
  • Understanding Objects, Classes, and Scope

Functions

  • Creating Function
  • Adding Parameters to Functions
  • Using Local Variables and Creating Functions that Return Results

Conditional Logic

  • Controlling a Script's Flow
  • Reacting to Multiple Conditions
  • Reacting to User Interaction
  • Detecting the Edge of the Stage

Arrays and Loops

  • Why Loops are Useful
  • Types of Loops
  • Loop Exceptions
  • Creating a Search Application
  • Writing and Understanding Loop Conditions
  • Nested Loops

Built in Classes

  • What Classes are and why they're useful
  • Using the Colour Class
  • Working with String and Selection Classes

Custom Classes

  • Understanding Classes, Top Level Classes, and instances
  • Creating a Class
  • Understanding the Classpath
  • Using Packages and Importing Classes
  • Using Getters and Setters
  • Defining Members
  • Understanding Inheritance
  • Updating and Inheritance-Based Project

Events, Listeners, and Callbacks

  • What Events Do
  • Types of Events in Flash
  • Event Handlers
  • Creating a Project Using Event Handlers
  • Listeners
  • Creating a Project Using Listeners

Dynamically Creating Assets

  • Attaching Movie Clips
  • Adding Empty Movie Clips
  • Drawing Programmatically
  • Working with Movie Clips as Buttons
  • Adding Text Fields Programmatically
  • Formatting Text

Bitmap Features

  • Using Bitmap Surface Caching
  • Applying Filters
  • Applying Blend Modes Programmatically
  • Introducing the Bitmap API

UI Components

  • Components: A Scripting Primer
  • Configuring Component Properties
  • Triggering Scripts
  • Using Component Methods
  • Using the FocusManager Component
  • Customising UI Components with ActionScript

Advanced Object-Oriented Design

  • Correcting Scope Errors with Delegate
  • Understanding Encapsulation
  • Applying Composition
  • Using Composition and Inheritance together
  • Dispatching Events

Date Validation

  • The Logic behind validating data
  • Using Validation Routines
  • Handling Errors
  • Validating Strings
  • Validating Sequences
  • Validating Against a List of Choices
  • Validating Numbers
  • Processing Validated Data

External Data Connections

  • Understanding Data Sources and Data Formats
  • Get Vs. Post
  • Using the LoadVars Class
  • Policy Files
  • Using Shared Objects
  • Using the WebServiceConnnector Component

XML and Flash

  • XML Basics
  • Using the XML Class
  • Using Socket Servers

External Interface

  • Getting Started with ExternalInterface
  • Configuring HTML for Basic ExternalInterface Calls
  • Calling JavaScript Functions from the ActionScript
  • Using JavaScript Functionality from Flash
  • Calling ActionScript Functions from JavaScript
  • Building a Quiz Application

Sound and Video

  • Controlling Sound with ActionScript
  • Creating a Sound Instance
  • Dragging a Movie Clip Instance within a Boundary
  • Controlling Volume
  • Controlling Panning
  • Attaching Sounds and Controlling Sound Playback
  • Loading and Controlling External Video

Printing and Context Menus

  • Flash Printing Vs.Browser Printing
  • Using the PrintJob Class
  • Creating Custom Context Menus

Maximum-Strength SWF Files

  • Understanding fscommand()
  • Using Zinc
  • Using FlashVars

Seeing as Flash is no longer used we no longer train it. We had a good run but things move on. So we say Goodbye to Flash

However, may we suggest you look at our Adobe Animate Course. Adobe Animate has superseded Flash.