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Programming Adobe Flash ActionScript 3 Training Course Advanced Reading

Reading Advanced Programming Adobe Flash ActionScript 3 Course Overview

Advanced Advanced training course Reading - Town Hall

A relatively new training location for us however we are eager to get to know and help local businesses in the area.

Reading is a bustling town with a strong literary heritage and vibrant arts scene.

Equipped with laptops with the software loaded on. Also a projector along with a mouse for each laptop as we know how difficult it is to use that little touch pad thingy.

However should you want to get out of your office for your Advanced Programming Adobe Flash ActionScript 3 Training Course training course then why not come to a local one that we use.

200 Brook Drive
Green Park
Reading
RG2 6UB

In your busy life the convenience of a Programming Adobe Flash ActionScript 3 Training Course Advanced training course by the M4 near Reading could be the ideal solution.

The Programming Adobe Flash ActionScript 3 Training Course Advanced in the The Green Park business centre Reading is a stunning building with a full-height atrium and large open-plan reception area. It is one of a group of individually designed landmark buildings attractively positioned around Longwater Lake just outside Reading. With handy access to the M4 this is the ideal location for those coming from the south west or if they simply want to get out of London for the day.

Apart from Programming Adobe Flash ActionScript 3 Training Coursetraining, we also conduct many other computer training courses in Reading. Have a look and see if we can accomodate.


Course Duration: 3 Day

Complete Course Outline

ActionScript 3 Fundamentals

  • Getting Started with Coding
  • ActionScript Basics
  • Declaring and Using Variables
  • Operators and Expressions
  • Converting Data Types and Operators
  • Using Functions
  • Using Functions and Methods
  • Instantiating Variables

Manipulating Symbols with ActionScript

  • Introducing Symbols
  • Using a MovieClip and Button's Properties
  • Working with MovieClip Methods
  • Using Methods within a MovieClip
  • Working with TextFields
  • Using TextField Properties
  • Dynamically Adding Symbols to the Stage
  • Adding Symbols to the Stage at Run-Time
  • Loading Content Dynamically Into a MovieClip
  • Loading External Images
  • Making a Space Rock

Object Oriented Programming

  • Unit Objectives and Topics
  • Introducing Object Oriented Programming
  • Creating a Custom Class
  • Declaring Class Properties
  • Adding Properties to a Class
  • Declaring Methods
  • Adding Methods to a Class
  • Creating Visual Classes Through Inheritance
  • Creating a Visual Class
  • Making the Stage a Class
  • Making the Stage a Class and Dynamically Adding Instances
  • Create an Asteroid and Collectable Class

ActionScript 3 Events

  • ActionScript Events
  • Handling Events
  • ActionScript Event Types
  • Using the MouseEvent
  • Using the Keyboard and Enter Frame Events
  • Dispatching A Custom Event
  • Dispatching A Custom Crash Event
  • Working with Timers
  • Display the TimerEvent and the EnterFrame Event

Loops and Conditional Logic

  • Types of Conditional Statements
  • Controlling the SpaceShip
  • Determine When Objects Overlap or Hit
  • Determine when the SpaceShip Crashes
  • Types of Loops
  • Adding Asteroids to the Screen
  • Keeping Your Asteroids and Collectables on the Stage and collecting items

Exploring the ActionScript Class Library

  • The ActionScript Class Library
  • The ActionScript Class Library
  • Using the Sound Class
  • Adding Sound Effects to the SpaceShip
  • Programmatically Formatting Text
  • Formatting the Player Score TextField
  • Getting a Date with ActionScript
  • Determine your Current Age
  • Arrays
  • Static Methods and Properties
  • Use Cos and Sin to maneuver the Space Ship and Create Random Asteroids
  • Adding Sound and Random Speed and Locations to the Collectable Class

XML with E4X

  • What is XML
  • Creating a High Score List
  • Using the E4X Operators
  • Using E4X Operators
  • Accessing External XML Documents
  • Loading External XML Files and Filtering Books
  • Displaying High Scores with e4x

Animating with ActionScript

  • Using the Enter Frame Event
  • Copy and Paste Tweens
  • Using the Tween Class
  • Tweening the Warp Animation

Seeing as Flash is no longer used we no longer train it. We had a good run but things move on. So we say Goodbye to Flash

However, may we suggest you look at our Adobe Animate Course. Adobe Animate has superseded Flash.