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Typing Finger Placement and Touch Typing Tips

Quick answer: place your left index finger on F and your right index finger on J. Keep the rest of your fingers on the home row, use the nearest finger for each key, and return to the home row after every key press.

Good touch typing is not just about being fast. It is about typing accurately, keeping your eyes on the screen and building reliable muscle memory so emails, documents, spreadsheets and everyday office work feel easier.

Test your typing speed and accuracy with our:

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A colour-coded touch typing guide showing a QWERTY keyboard and two hands with coloured fingers. Each key is highlighted in colours corresponding to the fingers that should be used to press them. The space bar is centrally located and labelled 'Space'. The text 'Prepare your fingers!' is visible at the bottom.

Rules for Touch Typing

Quick answer: touch typing means typing without looking at the keyboard. Keep your fingers on the home row, use the correct finger for each key, focus on accuracy first and practise for short, regular sessions.

Keep your eyes on the screen

Do not look down for awkward symbols, capital letters or punctuation. Covering your hands with a towel can help you break the habit because it makes looking at the keyboard more effort than correcting the occasional mistake.

Build accuracy before speed

Typing speed improves when the words are right first time. Fewer errors means fewer corrections, better rhythm and a higher net words-per-minute score.

Start from F and J

On a standard UK keyboard, the F and J keys have raised bumps. Rest your index fingers there and let the other fingers settle naturally on the home row.

Use the correct finger

Each finger has a set of nearby keys to cover. After pressing a key, return to the home row so your hands always know where they are.

Keep a relaxed posture

Sit upright with your feet on the floor, shoulders relaxed and wrists light. Your fingers should move freely rather than being pressed flat against the desk.

Practise for 10 to 15 minutes

Short daily practice is usually better than one long session. Touch typing uses muscle memory, so regular repetition matters more than cramming.

Take breaks and measure progress

Step away from the screen, stretch your hands and reset your posture. Test your speed occasionally so you can see how accuracy, actual WPM and net WPM improve.

You are unlikely to learn touch typing in a single day, but regular practice makes progress visible. Keep returning to the home row, avoid old two-finger habits and measure your speed occasionally so you can see how your accuracy and words per minute improve.

Computer Tutoring Typing Drag Race


How typing speed is calculated

  • Timer start: The clock begins the moment “Go!” appears.
  • What counts as a word: By convention, 5 characters = 1 word (spaces and punctuation included).
  • Gross WPM: (correct characters ÷ 5) ÷ elapsed minutes
  • Errors: Each wrong character at the cursor adds 1 to the error count.
  • Net WPM (shown): max(0, Gross WPM − (errors ÷ elapsed minutes))
  • Accuracy: ((typed − errors) ÷ typed) × 100%

Gross vs Net WPM (Simple explanation)

  • Gross (time) WPM = how fast you finished. We use a stopwatch. This decides your place.
  • Net WPM = how tidy you typed. Start with gross, then subtract a bit for mistakes.

Gross WPM

Gross WPM is your raw typing speed. It answers: how quickly did you get through the passage?

In the race, gross speed is closely tied to finish time. If two people type the same passage, the person who finishes sooner has the higher gross speed.

Net WPM

Net WPM is your practical typing speed after mistakes are taken into account. It answers: how fast were you while still staying accurate?

This is the better everyday measure because real office typing includes the cost of spotting and correcting errors.

Why they can be different

You can finish first (fast time = high gross) but still have a lower net if you made slips. Place is about time; net is about tidiness.

Example

You finish in 24s100 WPM gross. Mistakes knock off 20 WPM80 WPM net. You still win because you finished first.

How the race works

  • Your car moves with the percentage of the passage you’ve completed; finish the text to cross the line.
  • Opponents run at steady WPM based on auto-balance (your last stored WPM) or a manual baseline.
  • Scrolling road is visual only—it doesn’t affect timing or scoring.

How to use it

  1. Choose the number of Opponents (1–5).
  2. Leave Auto-balance on, or untick and set a baseline WPM manually.
  3. Optionally adjust Motion smoothing and Sounds.
  4. Click Start. After the 3-2-1 lights, you can type the instant “Go!” shows.
  5. Type the highlighted passage exactly (including spaces and case). Mistakes reduce net WPM.
  6. When you finish, a results card shows WPM, accuracy, time, your placing, and each rival’s WPM.
  7. Use Race Again to replay, or New Text for a different passage.

How race results are calculated

  • Placing (1st, 2nd, …): decided only by finish time. The game also shows your Gross (time) WPM, which is just another way of expressing the same finish time.
  • Opponents’ speeds: rivals run at a steady WPM and do not take an accuracy penalty. You’re racing their gross speed.
  • Your Net WPM: shown as the big number on the results card. It includes an error penalty and is a measure of clean typing; it doesn’t affect placing.

Formulas used

  • Gross (time) WPM — based only on passage length and the clock:
    (characters ÷ 5) ÷ (elapsed seconds ÷ 60)
  • Net WPM (shown) — gross with an errors-per-minute deduction:
    max(0, Gross WPM − (errors ÷ elapsed minutes))
  • Accuracy:
    ((typed − errors) ÷ typed) × 100%

Rounding, ties and ticks

  • Displayed WPM and time are rounded, but placing uses the exact finish time under the bonnet (milliseconds). Two drivers may both show “77 WPM”, yet the faster exact time still wins.
  • The ✅ next to an opponent means your finish time was quicker than theirs; ✖️ means they’d have beaten you if you’d finished later.

Why you can win with a lower Net WPM

  • Net WPM subtracts an error penalty, so it can be lower than your Gross (time) WPM.
  • Because placing is based on Gross (time) / finish time, you can still come 1st even if your Net WPM is lower than a rival’s displayed WPM, provided your actual finish time was earlier.

Handy tips

  • If the cursor goes missing, click the track to focus and continue typing.
  • For the fairest race, keep Auto-balance on so rivals match your level.

Touch Typing FAQs

Where should my fingers start when touch typing?

Your fingers should start on the home row. The left index finger rests on F and the right index finger rests on J, which usually have small raised bumps to help you find them without looking.

Which fingers go on which typing keys?

Each finger should cover the keys nearest to its home row position. For example, the left index finger covers F, G, R, T, V and B, while the right index finger covers J, H, U, Y, M and N. After pressing a key, return the finger to the home row.

Should I practise speed or accuracy first?

Practise accuracy first. Speed improves more naturally when you make fewer mistakes, use the correct finger position and keep a steady rhythm.

How long should I practise touch typing each day?

Practise for about 10 to 15 minutes a day. Short, regular sessions are enough to build muscle memory without making your hands tired.

What is a good typing speed for office work?

For many office tasks, 40 to 60 words per minute with high accuracy is a useful target. Document-heavy roles may benefit from a higher speed, but accuracy still matters because corrections slow down real work.

Can I test my typing speed on this page?

Yes. The Typing Drag Race game measures your words per minute, accuracy, finish time and placing, so you can check your progress as you practise.

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